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OOC: Blink

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Jan. 1st, 2005 | 09:18 pm


"we judge ourselves by what we feel ourselves capable of doing, while others judge us by what we have already done." - longfellow.

the basics.
[name] clarice medina ferguson.
[nicknames] blinkie, pinkie, fergie-ferg?
[birthday] june thirtieth, ninety-three.
[age] eighteen.


the mutation.
[codename] blink.
[powers]
personal teleportation:
a teleporter, blink's effective range one day could be as far as the moon and back. this is the truth of her mutation, blink being an exceptional teleporter whose power relies on the unconscious and the imagined rather than an alternate dimension. this differs from a 'porter who might be taxed and limited with every jump through a fiery pseudo-hell dimension. she opens portals, that can transport herself, others, or both. she does not need specific knowledge of the intended location, pre-jaunt. there are limitations, of course. at present age and development, blink can only teleport a distance of maybe two miles at a time. she can link a good three or four jaunts of this distance together, before she feels exhausted. her teleporting is kinetic, though, and it will grow - but suffice it to say, this will not be a concern until she is in her twenties. so consider her range fixed, at this point. she could 'port two other persons of relative average proportions, at this time. though only one or two jaunts would exhaust her, with this added burden. blink usually just uses her 'porting to escape from immediate danger, 'porting only twenty feet at a time, at most. it is more of an instinct, and she rarely has conscious control of the destination - a fact that will include OOC notation that this power won't be abused to appear in secret locations. she 'ports out of danger, not into it. with added concentration, she has recently begun to determine where she will end up - but only if she's been there, or seen it before. that is, consider this. she could not 'port and end up in boston, but if she's been there, she could attempt to jaunt there at the risk of incredible exhaustion. but, alternatively, she could try a series of 'ports in that vague direction, and chances are she would wind up in boston eventually. particularly if she were being chased, and boston was safe.

charged projectiles:
blink can also charge objects to use as projectiles, which teleport their target to a consciously determined location. at present, and this can be considered a binding promise, those objects are generally small enough to be handheld - anything from a dart to a baseball bat. nothing so extreme as an entire motorcycle or building. just things that can be thrown, with the strength of a girl of eighteen. even a brick would be somewhat difficult for blink to use as a charged projectile. as far as avoiding it, there is always the chance of dodging it - or blink missing completely. an understanding of twinking comes with such a power - OOC permissions will be secured before any teleporting of anyone occurs. at present, she can not use these 'porting projectiles to sever certain limbs from a target - if the strike succeeds, it teleports the entire victim, whole and uninjured.

enhanced physique:
she is also gifted with extraordinary agility, dexterity, and reflexes. this enables her to perform as the acrobat she seems to be - a narrow ledge is walked with ease, a dropped pencil caught deftly. her body just seems to respond a touch faster than most, allowing her to land in crouch when the average might have fallen on their ass. in addition, to a very minimal extent, blink's visual and auditory senses are enhanced, just above normal standards.

advanced regeneration:
and like most mutants, blink's regenerative capabilities are slightly more advanced than those of an average human. to explain this further, it isn't as if she heals before your eyes. rather, a broken arm might take half the time it takes for a human to heal - she would be out of the hospital sooner than someone else receiving the same injuries from a fight or accident. it isn't so much an active healing factor as a pre-existing resistance to injury. she'll take a punch that would knock a normal human down, and keep fighting. she's not invulnerable, just resilient. as far as the regenerative element goes, any and all injuries excepting undeniably fatal ones take half the time to heal as they would for a normal human. so while she a cruel blow to the spine might not paralyze blink as it would a normal human, a spear straight through the heart would certainly send her to heaven. a punch that would crack a normal jaw or break a rib might not on its first attempt, but two or three to the same point would crack jaw or break rib. so it's not that she can't be broken or knocked out, she's just usually saved from the first blow. the second, third, maybe fourth punch would be as detrimental to blink as it would be to the others.

[additional abilities]
acrobatics:
blink is a natural-born acrobat, able to respond quickly and perform amazing feats of agility. this is not a learned ability, just... uncanny. it ties closely to her enhanced agility. so far, it has proven to have a number of practical applications when combined with her mutant dexterity. especially limber, she can drop into a full split and fold over at the waist to plant her palms flat on the floor. she's been able to master the back flip, a move she often incorporates just before or following a 'port, to further an evasive maneuver. her past experience with such acrobatics does not extend further, but shown a technique, blink would probably master it.

projectiles:
she is not yet an expert with hand-to-hand, but she has an uncanny talent for projectiles - tossing knives or pens with some accuracy. it isn't as if she's trained, she just discovered it something of a way of passing the time. currently, she can strike a non-moving target with pin-point accuracy from maybe twenty feet away. her favored projectiles are knives, darts, and pens or pencils. though with room to improve and grow, it should be observed that blink could easily win a game of darts.

[affiliations] currently none, xavier's school, daddy zebra.

the family.
[hometown] born in cartusia, bahamas. raised in baltimore, maryland. currently in westchester, new york.
[mother] leigh ferguson, deceased.
[father] nelson ferguson, deceased.


the personality.
[first impression] frankly, a bitch - snarky and aloof, though she can be quite sensual.
[personality]

personality, coming soon!

[goals] to be cured, to be normal, to find some peace and quiet.
[quirks] chronic ear-fiddling, chewing on sweatshirt strings, lurking.
[likes] libraries, thunderstorms for watching, accents, safety and security, open-minded individuals, swashbuckling, independence, captain morgan rum, heights, romance novels, acrobatics and gymnastics, puzzles.
[dislikes] lynch mobs, stupidity, smothering and mothering, tomatoes.

the history.
clarice ferguson was born june 30th, 1993, in cartusia, bahamas, while nelson and leigh ferguson were on vacation. her home would be the suburban beauty of roland park, baltimore, maryland. the area was one of quiet, unassuming homes of the white and well-to-do. her parents were the type to wear cordeyors and cardigans, with dreams of enrolling their firstborn in private school. they weren't nouveau riche, but old money. funds that were all put aside for taxes and college tuition, supported on a regular basis by their paychecks, not their inheritance. with a small place not far from loyola college, the fergusons were more than thrilled to find themselves with a newborn daughter. but roland park was no place for a mutant, especially not a pink-skinned one. it was hard to deny that the baby girl was x-gene positive, with her warm bubblegum hue and those green eyes. greens that glowed an eerie jade, with no visible iris or pupil. as she grew older, clarice's tresses and curls proved to be a muted lavender, too, certainly not a normal color. and one couldn't ignore those delicated, pointed ears. so the fergusons did the only thing they could bear doing. rather than put the child up for adoption or abandon the mutant newborn, they drew clarice ferguson into a childhood of seclusion and isolation. and such was the elaborate lie to their friends - the tragedy of a stillborn, the constant stream of excuses not to entertain at their place on westwood. homeschooled, clarice proved to be every inch the shy and reclusive wallflower. with no friends, she failed where the social scene was concerned. fortunately, she had thus far showed no signs of a dangerous or unstable mutation.

hoping to slip off the suburban radar and encourage their daughter to socialize, the fergusons moved to miami, florida, when she was only twelve. it was in this year that all else changed. her parents were not prepared for floridian weather. a storm swept up out of nowhere one night, as the fergusons were on their way to treat clarice to the wonders of disneyworld. the flash flood spun the car, tossing it into oncoming traffic. nelson and leigh were killed on impact, and clarice certaintly would have been. but clarice's second mutation saved her life. she accidentally teleported out of the car, tumbling to safety. visibly shaken when her parents refused to wake up, and frightened of the implications of being found - an obvious mutant - at the scene of the accident, clarice fled.

the life of a mutant runaway, particularly a young adolescent one, is not an easy one. unfamiliar with the streets of florida, clarice relied on her fundamental knowledge of united states geography to forge north. she sought to return to maryland, desperate to find something familiar to cling to without her parents. it was not easy surviving the south. not only was it difficult to hide that she was pink with glowing eyes and pointed ears, but she was on the verge of turning thirteen - and female, to boot. persecution remained the dominant danger as she forged her path north to virginia, though. by avoiding the major towns, and teleporting away from suspicious men and women alike, she managed to survive by her wits for an entire year before crossing the border into maryland. when you can teleport, it's not hard at all to steal from the grocery or department store. and it was even easier to sink into the role of street urchin, when she finally stumbled across baltimore on her fourteenth birthday. but she was far from the suburban comfort she remembered. the inner city presented all new dangers for the quiet and naive clarice. now it was not only dangerous to be a mutant, but to be a teenage girl.

clarice did not escape the day-to-day grind of a homeless streetrat in baltimore without scars. the greatest of these would be her altercation with the man known as daddy zebra. with her back up against the wall, no amount of teleporting could keep clarice ahead of zebra. it was only a matter of time before she was talked into providing favors for the self-proclaimed pimp, in exchange for safe harbor. not that she was well-fed. kept rail-thin to perserve the appearance of a pink-skinned lolita, she was given the petname 'blinkie' and put to work. she was tattooed, the facial markings a darker pink - and a testimony, even today, of her service to daddy zebra. further details of her servitude are unnecessary here, revealed now only to the closest of friends. suffice it to say, when a voice belonging to one charles xavier spoke to her of freedom from such a tortured career, a then sixteen-year-old clarice leaped at the opportunity. it so happened that xavier had stumbled across the teenage suburbanite-turned-streetwalker with the aid of cerebro. immediately taking to teleporting north again, she managed to escape the reaches of daddy zebra and stumbled into westchester, new york.

here, she began schooling anew with xavier funding her education. clarice was more than grateful for the opportunity, she took to classes immediately. her first few months at school, she retained that introverted character. but steadily throughout her first year, clarice blossomed - but not into an entirely sweet sixteen-year-old. somewhat rough around the edges, clarice proved that she could be bratty at times, often spontaneous and difficult. but she remained keen on her classes. now eighteen and finishing her third year of schooling, clarice ferguson remains a character worth knowing - she's certainly, at the least, been through a lot. most recently, though? she's run away from xavier's, back to the streets where she feels more at home. stay tuned for details!


the appearance.
[height] five-foot-seven, roughly average for a teenage girl - neither shrimpy nor towering.
[weight] proportionate to her height and build. somewhere in the market of one hundred and twenty pounds.
[hair] lavender, long enough to be worn in loose curls past the shoulders. but she generally prefers a loose ponytail, maybe braids or pigtails depending on the occassion.
[eyes] jade green, and glowing at that. no visible pupils or irises.

[build] athletic, that of a gymnast or an acrobat. she's blessed with an incredible metabolism, one that keeps her well-toned. musculature noticeable but feminine, particularly in the abdominals and legs.
[gait]fluid, graceful, smooth. she walks with a presence that belies her age, a quiet confidence.
[dress]tends to be conservative, but feminine. skirts and blouses, maybe a cardigan. very east coast, very preppie. soft colours that compliment her pink and purple palette. red is a no-no, always.

the relationships.
[friends] betsy braddock, bobby drake.
[sexuality] flexible, mercurial. she's experienced in both regards, but sees herself as largely heterosexual.
[status] single and not-looking, thank you.
[crushes] bobby drake, at one point.
[turn ons] an equally independent and self-sufficient spirit, someone who is attracted to more than just her unusual coloration, quick wit and intelligence, someone average and approachable, troubled past, a crooked sense of humor.
[turn offs] white knights, over-muscled behemoths, a superficial understanding of the world, naivety, mushy romance, sophisticated philosopher-talk, psychobabble, idiocy.
[past relationships] only past clients.

[stay tuned for further developments]


the options.
[the mad hatter] this is the girl-on-boy crush. odds are, clarice will be fairly obvious about her attraction or affection here - though, for obvious reasons, she probably will not act on it immediately. searching for trust and genuine friendship out of this crush, rather than just mindless sex, clarice will be slow to jump the gun here. consider her to be sweeter, though.
[the march hare] this is the boy-on-girl crush. unless this person is very subtle, clarice will likely pick up on this attraction. and sadly, she may even lead the boy on - even if she is mutually interested. she loves to play hard-to-get, as this person will be sure to discover. but in that twisted way, she would be more keen to indulge physical intimacies here than with the above crush.
[the white rabbit] this is the platonic thing. someone who has proven to be interested in a friendship with clarice for something other than carnal pursuits. probably born of a need to confide in someone, to relate or bounce ideas around - this is a person who gets a rare glimpse at a more genuine, less defensive clarice.
[the dinah] this is the best friend. no doubt about it, clarice would risk her life for this person - no matter the danger, no matter the odds, no matter the cost. if she sees a person as a best friend, they will have undoubtedly earned it. and while she may not be the best with words, she will strive to have her actions show her appreciation and gratitude.
[the cheshire cat] this is the annoyance. this person grates on clarice's nerves, regularly. oh she won't attack the poor thing - but she will threaten, insult, and bark. this person frustrates her to no end, an absolute antagonist. expect much snark.
[the queen] this is the lifelong rival. blood enemies, nothing more to say about that. she will fight tooth and nail to see this person doesn't succeed. whomever it is, they are probably acutely aware of clarice's wrath and anger.
[the knave] this is the one true love. probably not evident yet, this is the one who clarice ends up with, down the road. the otp!

[all comments screened! plot away.]


the ooc.
[soundtrack]
simon & garfunkel :: flowers never bend
alexi murdoch :: song for you
waking ashland :: shades of gray
sixpence none the richer :: kiss me
jason mraz :: i'm yours
nada surf :: always love
mgmt :: time to pretend

[mun] annie.
[pb] evan rachel wood.
[credit] me!
[disclaimer] i disclaim!


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